Rise Of The Tomb Raider DX12 ASync Compute AMD Performance Improved; NVIDIA Users Better Off Using DX11
Last week programmer Nixxes released the highly anticipated Multi-GPU & Async Compute DX12 patch for Ascension of the Tomb Raider on PC, and it would seem that performance has greatly increased for AMD GPU'southward, while NVIDIA users are nevertheless amend off using the DX11 version of the game.
The patch in question was released by Dutch developer Nixxes some days ago, and added DirectX12 Multi-GPU support, Asynchronous Compute, V-Sync Toggle, and more. According to Nixxes, framerates have improved due to improved CPU utilization when using DX12.
When DX12 was first introduced to Rise of the Tomb Raider, nosotros put the game to the test, and results seemed to be in favour of the older DX11 API for both AMD and NVIDIA GPU's. Judging from OC3D'southward latest performance examination however, this has now inverse with the new patch offering a substantial performance boost for AMD's GCN 1.ane or newer GPUs.
Image courtesy of OC3D.internet
Ascension of the Tomb Raider DX12 Async Compute patch improves performance for AMD'due south GCN i.one or newer GPUs
While AMD'southward R9 Fury Ten GPU performed ameliorate using DX12 following the latest Tomb Raider patch, the performance of NVIDIA's GTX 980Ti has decreased using DX12. OC3D concludes that NVIDIA users are really improve off using the DX11 version of the game for the all-time operation:
Sadly Rise of the Tomb Raider is still a mixed bag every bit far equally DirectX 12 is concerned, offering a huge performance boost for AMD'due south GCN 1.1 or newer GPUs while offering Nvidia's Maxwell or older GPUs a functioning decrease when compared to the DirectX 11 version of the game.
When testing this game it is a real shame that we do not have two matching GPUs to examination on both the AMD and Nvidia sides, or a newer Nvidia Pascal or AMD Polaris GPU to test, but this is something that we are working on addressing in the near future.
To summarise this testing this new update for the DirectX 12 version of Rise of the Tomb Raider actually makes DirectX 12 worth using if y'all own an AMD GPU, with Nvidia users (at least those with maxwell or older GPUs) being meliorate off using the DirectX xi version of the game for the best performance.
It would be interesting to see how NVIDIA Pascal GPU's perform using DX12 with the new Tomb Raider patch.
Source: OC3D.internet
Source: https://wccftech.com/rise-tomb-raider-dx12-async-compute-amd-performance-improved-nvidia-users-better-off-using-dx11/
Posted by: musialanated1978.blogspot.com

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